A computational model of agent-based economics and resource distribution
Resource Legend
High Sugar (Yellow)
High Spice (Blue)
Mixed Resources
Low Resources
Simulation Controls
Time
0
Agents Alive
50
Average Sugar
2.0
Agent Logic
Consider Other Agents (social/anti-social)
Seek Sugar
Random Drift When No Target
Collect Sugar
Random Agent Vision
Random Agent Metabolism
Random Agent Storage
Toroidal World (Wrap Around)
Simulation Settings
Pattern Regeneration
Event Log
About Sugarscape
Sugarscape is a computational model created by Joshua Epstein and Robert Axtell in 1996. It simulates the emergence of economic behavior from simple agent-based rules.
Agents move on a grid and collect sugar from patches with varying amounts.
Sugar is a renewable resource that regenerates over time.
Metabolism represents the agents' consumption rate over time.
Vision determines how far agents can see in search of resources.
The simulation demonstrates emergent phenomena like wealth distribution and resource depletion.