Sugarscape Simulator

A computational model of agent-based economics and resource distribution

Resource Legend
High Sugar (Yellow)
High Spice (Blue)
Mixed Resources
Low Resources

Simulation Controls

Time
0
Agents Alive
50
Average Sugar
2.0

Agent Logic

Consider Other Agents (social/anti-social)
Seek Sugar
Random Drift When No Target
Collect Sugar
Random Agent Vision
Random Agent Metabolism
Random Agent Storage
Toroidal World (Wrap Around)

Simulation Settings

Pattern Regeneration

Event Log

About Sugarscape

Sugarscape is a computational model created by Joshua Epstein and Robert Axtell in 1996. It simulates the emergence of economic behavior from simple agent-based rules.